WORK HISTORY
Producer / Consultant Nexus Studios (May 2021 - Current)
Project Consultant
Noche UFC (UFC/MSG Sphere) CD. Carlos Lopez Estrada June 2024 - Aug 2024
Invited to produce the technical project — requested for my help and understanding of rendering, 360 experiences, data management and transfer, workflows, production tracking and managing projects with large image formats on a multidirector event to screen on the interior of the Las Vegas Sphere.
Reporting to the M.D. directly I helped establish contingency measures to protect a project. Working against a challenging delivery date, I helped identify key crew, task their workloads, and implement / spin up alternative rendering solutions to ensure the delivery of a 60" commercial featuring up to 20 groomed characters per scene. Provided dependable cloud rendering solutions which alleviated 'capability' based conversations.
Very: Pay (Dir. Paloma Baeza) April - June 2025
Genesis Whitespace (Dir. Shane Griffin) Dec 2024 - March 2025
Live action / CGI Hybrid commercial for Genesis Cars.
Fully CGI Promo film for McDonalds.
Orange Gaming Platform July 2023 - March 2024
Returning to Orange for the Inaugural Video Game Adaptation. In addition to producing, I found myself supporting the Client, Agency and Developers by offering suggestions within brand guidelines, forecasting issues and, for lack of a team member filling the role, a smidge of creative direction — including steering character designs and animation briefs, forging efficient paths in a bespoke workflow and mentoring young talent.
The Famous Grouse Full of Character (Dir. Paloma Baeza) July - October 2023
GAR Xmas 2023 (Dir. Florian Caspar) July - October 2023
GAR Channelshift (Dir. Florian Caspar) July - Sept 2023
Orange Key Visual Summer 2023 July - August 2023
Producing live animation (yes, live animation) to promote Gorillaz Cracker Island Album release. An hour long live streamed broadcast featuring Murdoc 100% performed live, using Nexus's proprietary Motion Solving tools in conjunction with XSens and Stretchsense Technology.
Producing live animation Gorillaz using Unity and Motion Capture. Project involves prebaked animation mixed with totally live animation performance reacting in real time with fans.
Orange Xmas 2022 Romania (Dir. Smith & Foulkes) July - Nov 2022
GAR Christmas 2022 / GAR Gallery 2022 (Dir. Florian Caspar)
GAR Wonder (Dir. Florian Caspar/Ato Yankey) Mar 2022 - July 2022
Anim/Post Producer, considering all non 'live action shoot' phases from storyboards through to grade. Working in conjunction with Armoury Films who produced and executed all live action components.
A live animation (using Unreal/mocap). I was sent with a small team of developers to Hollywood Los Angeles to oversee the production of our 8 minute realtime performance with a team of Critical Role's voice acting talent.
GAR Reassurance 2022 /
GAR Seasonal 2021 /
Orange Xmas 2021 (Dir. Smith & Foulkes)
Production Manager Nexus Studios Oct 2016 - April 2021
Niantic Yeti Dreams (Mar–May 2021) ·
Coke Energy Dir. Smith & Foulkes (Nov 2020–Feb 2021) ·
Greater Anglican Dir. Florian Caspar (Sept–Oct 2020) · HP Magic Carpet Dir. Smith & Foulkes (Mar–June 2020, entirely in Covid Lockdown) · Autostadt 2020 Redux · Honda Block · Oppo Reno 2 ·
Google Playground: Childish Gambino · Milka Goodness · Google I/O 2018 · McDonaldsWWC18 · McVities Crane Driver/Brows · Back to the Moon · Rain or Shine VR Edition · Google I/O 2017 · Honda Dream Garage and more
Production Coordinator (VFX) BLACK MIRROR July - Sept 2016
Black Mirror: Playtest (Dir. Dan Trachtenberg). Clientside VFX Coordination working between vendors Framestore, Glassworks, Invisible Arts and Baseblack.
Snr Coordinator (Freelance) Lexhag VFX Jan - April 2016
Projects: The Aliens (S1), The Living and the Dead, Jericho S2, Poldark S2, Damascus Cover (Feature). Bidding, scheduling, team management, pipeline development, editorial, client-facing meetings, resource management, data I/O.
Image Debayer (Freelance) Technicolor Creative Services Jan - Aug 2015
The Jungle Book (2015, Dir. Jon Favreau). Managed ingest of all live action footage for use by Technicolor subsidiary MPC. Liaised with Onset team, VFX Supervisors, Data Management Teams, Show Production, and Technology Departments, reporting to Head of Post Production in Los Angeles.
CG Coordinator Passion Pictures Oct 2014 - Oct 2015
Nike: The Last Game, Phenomenal Shot, Ask Zlatan, Every Day Every Play · Cinnamon Toast Crunch · Les Furets · Damon Albarn: Everyday Robots · Metlife with Charlie Brown/Peanuts
Onset VFX Coordinator Tiger Aspect Sept - Dec 2012
This Is Jinsy: Series 2
VFX Coordinator (Tracking) MPC London Sept 2011 - Apr 2012
Dark Shadows (Dir. Tim Burton) · Wrath of the Titans (Dir. Jonathan Liebesman)
VFX Coordinator (Assets) Cinesite London June 2010 - May 2011
John Carter (Dir. Andrew Stanton)
Data/Render Wrangler Red Vision Studios Sept 2009 - Apr 2010
Atlantis · Stephen Hawking's Universe
Render Wrangler (Freelance) Peerless Camera Company Dec 2008 - Apr 2009
The Imaginarium of Dr. Parnassus (Dir. Terry Gilliam). CG Layout, Render Management and Render Troubleshooting.
VFX Editor DNEG London Sept 2006 - Feb 2008
The Dark Knight (Dir. Christopher Nolan) · Cloverfield (Dir. Matt Reeves) · Harry Potter 5: The Order of the Phoenix (Dir. David Yates) · 10,000 B.C. (Dir. Roland Emmerich) · In Bruges (Dir. Martin McDonagh)
Production Assistant Flynn Productions 2005
Graham Coxon: Standing On My Own Again · Snow Patrol: You Are All That I Have · Nizlopi: Girls. Onset Runner for Music Promos and Commercials.