CGI

01

Portfolio / Showreel

CGI / REEL / 2013

A compact portfolio reel covering CGI, animation, lighting, rendering and production craft from the pre-AI years.

02

AATAS

MAYA / PYTHON / CAMERA VOLUMES

Anything Anywhere Together All Simultaneously: a Maya tool for setting character, world and scale markers, then generating camera volumes and render positions for LoRA training data.

03

Automesh

MAKEHUMAN / MEDIAPIPE / FACIAL LANDMARKING

Automesh is an attempt to bridge established character-building frameworks with computer vision. MakeHuman gives us a controllable base mesh and rigging language; MediaPipe gives us image-space facial landmarks from source photography. The experiment is to translate those landmarks into proportions, head planes and guide geometry, using Loomis, O'Reilly and Fibonacci-style construction as a sanity check rather than inventing a face from noise.

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